Thursday, April 5, 2012

Carlo Arelanno Workshop

Last week I attended another free workshop featuring Carlo Arelanno.  It was held at the Inland Empire Art Institute. Carlo is a fun guy - he told a lot of jokes. I thoroughly enjoyed the workshop. 

Carlo's approach to design was more on the intangible, innate side. He told us stuff like...
If you were to design a robot or a vehicle, you should want to pilot it yourself.
If you design a cute creature, people should wanna say "aw..." when they see it.
When you are designing a character, you should be able to hear the voice in your head.
Ask yourself, is the design "aspirational?" Is the character someone you want to be?

He uses the Millennium Falcoln as an example of good design. It is a saucer plus a World War II bomber. Obviously, the designer had those things in mind. By using those recognizable elements, you can imbue certain qualities into the design.

Carlos recommends drawing out design, rather than generating loose blobs of paint. He is against generating pages of random black marker silhouettes, an art technique that many schools center their design process around. Again, he suggests that you should have an intent in mind before designing. While blobs of paint can be instrumental for a mood piece (ie Craig Mullins), a modeler usually doesn't know what to do with it unless they are given spec sheets. At his office, concepts artists whose designs are loose and illegible are given the nickname "loose concept" - which has a negative connotation.

 These workshops are hosted by a cool dude named Thomas Brillante at the Inland Empire Art Institute. He hosts these free workshops all the time, like seriously ALL the time.  You will find updates on facebook or art blogs. You will paying at least $120 for a similar workshop at CDA or something. You are dumb if you don't take advantage of this opportunity. Go. 

Cool Youtube video (not from workshop)


  1. That's some great advice! Especially Loose Concept. I will definitely implement it for my art :D

  2. cool - glad you liked my post. and just wonder - was it clear that carlos is against doing "loose concept"?
    - i hope i didn't give you the wrong message.

  3. Yes its very clear he's against it. His way seems a bit more efficient, especially in a pipeline if you're going to be working with other artists and have a deadline. However, i also think Loose concepts would be great for doing on your own time to experiment with and possibly add more to your arsenal of designs. What do you think?

  4. yeah i'm sure there is an opportunity for both random silhouette generation and he general drawing thing. i think you can still generate very clear ideas when doing silhouettes. as long as you have some kind of intent.